STS Colloquium Ina Kim
March 20, 2025
4pm
Sage 2313
March 20, 2025
4pm
Sage 2313
Sunday, 3/23
3-5pm
The Linda WAMC’s Performing Arts Studio
The Linda and the Albany Musicians’ Association (American Federation of Musicians Local 14) present a free, open-to-the-public performance from Spira.
Friday, March 28, 4:30 - 6:00 PM, SAGE 3303: What do Marxism, science fiction, and video games have in common? They are all efforts to imagine what it’s like to live in complex planetary ecosystems. In this lecture, Christian P. Haines (Assoc. Prof. of English, Penn State) critically examines fantasies of terraforming as alibis for socioeconomic inequality and political injustice.
3/26/25
2:30pm-4:30pm
Sage 4711
Taylor Swift is a cultural phenomenon whose influence spans music, media, and fandom on a global scale. A new book, Taylor Swift: The Star, The Songs, The Fans, co-edited by Assistant Professor of Arts and Games & Simulation Arts & Sciences Dr. Kate Galloway, alongside Christa Anne Bentley and Paula Clare Harper, offers an in-depth exploration of Swift’s far-reaching impact.
Human interaction is a dynamic process requiring real-time coordination to achieve shared understanding. My research investigates coordination in natural behaviors across diverse contexts, including healthcare communication, stress regulation, and forensic settings. I apply advanced computational techniques like machine learning and multimodal data analysis to uncover patterns of interaction—spanning language, physiology, and behavior—that drive understanding and action.
You are cordially invited to our opening reception of Advanced Digital Imaging Spring 2025 on Tuesday April 8, 6 to 7pm in SAGE Lab 5th floor Dean’s Gallery. (Please bring your mobile devices to experience the AR works.)
April 9
2pm-5pm
EMPAC Studio Beta
Please join iEAR Presents! for the second ISATMA 2025 Workshop: Neurodivergent Knowing and Creating: Media, Thinking, Scholarship, Pedagogy, Crip Curation. This second workshop features a panel discussion, which opens and closes with 30-minute periods reserved for participants to gather and rest in a 360-degree space of ambient sound and moving image.