Summer 2025 | HASS Topics Courses
Concept Art | GSAS-2962
Professor Rush Swope
Description: Concept Art is a production class oriented towards teaching students about Video Game, TV, and Film Concept Art workflows. Students will be working in digital painting applications like Photoshop or Procreate to generate characters, environments, motion studies, costumes, accessories, weapons, and other commonly ideated concepts. Students will learn about broad level art concepts like silhouettes, color theory, painting, shape language, and more. Concept art is commonly seen is video game splash art, comics, graphic novels, visual novel games, and board game art.
CRN: ...
Credits: 4.00
Course Type: Lecture
Prerequisites: None
Restrictions: GSAS, EARTS
Course be applied to the following areas:
- Majors:
GSAS, EARTs concentration (Intermediate Studio course)
Electronic Arts BS
- Pathways | Check back soon!
- Minors:
Electronic Arts
Introduction to Worldbuilding | GSAS-2961
Professor Nicholas J. Mizer
Description: This course provides an overview of the art of developing, maintaining, and expanding imagined worlds, with special emphasis on worldbuilding for games. Students will be equipped with tools for collaboratively imagining worlds, presenting those worlds through interactive media, and using worldbuilding techniques to promote positive social change.
CRN: 23499
Credits: 4.00
Course Type: Lecture
Prerequisites: None
Restrictions: None
Course be applied to the following areas: Coming soon!
- Majors:
GSAS, WRIT Concentration (2000-level Writing course)
200 Year Old Vampires: Reflecting on Motion Picture History Through Undying Eyes | LITR-4960
Professor Christopher Jeansonne
Description: Using a role-playing/storytelling framework for learning, students engage with the history of photographic images and motion pictures. Not unlike in a table-top roleplaying game, students create characters that become vampires shortly after the invention of the photographic image. Small groups of these vampires come together as covens, interacting with the world and each other throughout their (un)life, witnessing the evolution of photography and motion pictures up to the present day. From the perspectives of their characters, students therefore encounter 200 years of history and culture—focusing on the history of images, films, TV shows, and streaming digital. The semester will culminate in a ‘Convocation of the Society of Vampires at the Mausoleum of Memory’—wherein the coven contributes a time capsule of images, artifacts, and reflections, helping the fictional society to curate collections of memories from each era of human cultural history.
CRN: 23513
Credits: 4.00
Course Type: Lecture
Prerequisites: None
Restrictions: None
Course can be applied to the following areas:
- Majors | Check back soon for more!
Communication, Media, and Design (COMD)
GSAS, Writing Concentration (4000-level communication concentration course)
- Pathways | Check back soon for more!
History
Media & Culture
Narrative & Storytelling
Science, Technology, and Society
Visual and Media Arts
- Minors:
Media & Culture
Narrative & Storytelling
Science, Technology, and Society
Writing
- Graduate | In consultation with Faculty Advisor/GPD
Communication and Media Elective
Social Media and Society | COMM-2962
Professor Corinne Jones
Description: Social media impacts our everyday lives; it affects how we develop our sense of identity, how we communicate with others and develop relationships, and how we find information about topics, products, pop culture, and politics. Simultaneously, social media reciprocally reflects existing social dynamics. This course explores those dynamics and that reciprocal relationship. Specifically, rather than a “how-to” course, this course explores theoretical approaches to social media, including identity formation, community formation, surveillance, and digital labor.
CRN: 23369
Credits: 4.00
Course Type: Lecture
Prerequisites: None (strong writing skills encouraged)
Restrictions:
Course be applied to the following areas:
- Majors:
Communication Media and Design Elective
- Pathways:
Media and Culture
Science, Technology, and Society
- Minors:
Media and Culture
Science, Technology, and Society
WELL-BEING: CREATING A TOOLBOX | PSYC-2960
Professor Alicia Walf
Description: Well-being can be defined as feeling sound in body and mind more often than not and generally judging life positively. However, well-being is different for everyone. In this class, students will learn about different approaches to well-being by analyzing scientific findings, incorporating experiential learning, and completing project-based assignments.
The goal is for students to create their own well-being toolbox.
Topics will include: stress, boredom, emotion, resilience, contemplative practices, creativity, consciousness, identity, and self-awareness.
CRN: 23307
Credits: 1.00 *(please note that this is not a 4-Credit Course)*
Course Type: Lecture
Prerequisites: Introduction to Psychological Science (PSYC-1200), or permission of instructor
Restrictions: None
Will apply 1 Credit toward the following areas:
- Major Electives:
PSYS BS: Psychology Elective
- Integrative Pathways:
Understanding Human Behavior
Psychological Science
Well-Being
- Minors:
Understanding Human Behavior
Psychological Science
Well-Being