FALL 2025 | HASS TOPICS COURSES
200 Year Old Vampires: Reflecting on Motion Picture History Through Undying Eyes | LITR-XXXX
Professor Christopher C. Jeansonne
Description: Using a role-playing/storytelling framework for learning, students engage with the history of photographic images and motion pictures. Not unlike in a table-top roleplaying game, students create characters that become vampires shortly after the invention of the photographic image. Small groups of these vampires come together as covens, interacting with the world and each other throughout their (un)life, witnessing the evolution of photography and motion pictures up to the present day. From the perspectives of their characters, students therefore encounter 200 years of history and culture—focusing on the history of images, films, TV shows, and streaming digital. The semester will culminate in a ‘Convocation of the Society of Vampires at the Mausoleum of Memory’—wherein the coven contributes a time capsule of images, artifacts, and reflections, helping the fictional society to curate collections of memories from each era of human cultural history.
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Canine Cognition and Science-Based Training
Professor Marjorie McShane
Description: This course will explore research findings on canine cognition and the application of these findings to dog training, behavior modification, and creating a positive dog-human bond. Topics include domestication, early development, socialization, communication, olfaction, emotions, training philosophies, learning theory, play, problem solving, dopamine, MRI studies, breed differences, and more. The course is communication intensive with communication-oriented foci including writing, cognitive modeling, visually representing models, translating scientific findings to the broader public, and the role of stories in learning.
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UI/UX Art | GSAS-XXXX
Professor Rush Swope
Description: UI/UX Art is a production class oriented towards teaching students about User Interface creation techniques primarily for video games. Students will be creating UI elements in graphic/vector formats using applications like Photoshop and Illustrator. They will then animate graphics in After Effects and implement them into a game engine like Unreal Engine. Health bars, logos, inventories, shop screens, and character screen are just a few examples of the application for UI/UX art. The course also covers UX theory on usability, tutorialization, readability, construction, and other UX topics for ease of use in a game setting.
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Narrative-Driven Analog Games | GSAS-XXXX
Professor Maurice W Suckling
Description: Students are exposed - through play - to a range of narrative-driven analog games, ranging from short party-style card games, such as For The Queen, through to more complex GM-less systems such as Fiasco and Sherlock Holmes: Consulting Detective, and board games such as Untold Adventures Await, and Tales of the Arabian Nights. Students are tasked with reading relevant work to understand the games in a broader and scholarly context. Assignments include writing up narrative accounts of games played, reading on conventional understandings about narrative structure, responding with their own systemizations of narrative structure, and the creation of their own narrative-driven analog games in teams. The learning objectives are to understand the design foundations of selected games in this field and to to develop the requisite skills for students to design and test their own game in this same subject area.
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Seminar in Fandom, Stars & Media | ARTS-XXXX
Professor Kate Galloway
Description: This course examines stars, celebrities and fandom practices across music cultures, as they are found in the musical media and popular culture (film and television guest appearances, cameo performances in screen media and games, soundtracks, music videos, televised performances, documentaries, advertising and branding, news and magazines, the internet and social media). Through historic and contemporary case studies within and beyond the mediascape, methodological approaches, and key debates, this course locates music fandom and stars in distinct industrial, social, cultural, and mediated contexts, engaging in academic approaches to fan cultures while also critically engage with subcultural groups and participatory practices.
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Seminar in Fandom, Stars & Media | ARTS-XXXX
Professor Kate Galloway
Description: This course examines stars, celebrities and fandom practices across music cultures, as they are found in the musical media and popular culture (film and television guest appearances, cameo performances in screen media and games, soundtracks, music videos, televised performances, documentaries, advertising and branding, news and magazines, the internet and social media). Through historic and contemporary case studies within and beyond the mediascape, methodological approaches, and key debates, this course locates music fandom and stars in distinct industrial, social, cultural, and mediated contexts, engaging in academic approaches to fan cultures while also critically engage with subcultural groups and participatory practices.
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