Maurice Suckling has worked in the games industry for nearly 30 years, with over 50 published video game titles to his name. He’s worked as a producer, designer, voice director, motion capture director, animation director, and, most often, as a writer. In addition to Suckling’s work in games, he has also worked in TV and movies, and has published a collection of short stories. His research interests include storytelling in games, board and card games as narrative systems, and historical simulations. Suckling’s first game was Driver in 1999. Since then, he’s worked on Fortnite, Killing Floor 2, Borderlands: The Pre-Sequel, Mafia III, Civilization VI, and the Wii Fit series. Between 2013 and 2015, he served as narrative director for 2K Australia. The second edition of his co-authored Video Game Writing: From Macro To Micro was published by Mercury Learning in 2017. Paper Time Machines: Critical Game Design and Historical Board Games was published by Routledge in 2025. Suckling’s first board game, Freeman's Farm: 1777, was published by Worthington Publishing in 2019. Since then, he has published four more board games through Worthington (Chancellorsville: 1863, Hidden Strike: American Revolution, 1565 Siege of Malta, Crisis: 1914), and published Operation Barclay through Salt & Pepper Games in 2024. Suckling is currently working on several history-themed board games for several different publishers.