Jim Malazita

Jim Malazita (Ph.D. Drexel University) is Associate Professor of Games & Experiential Media and the Graduate Program Director of the Critical Game Design programs.  He studies the co-production of technological and social elements of games and creative software, with a particular focus on game engines, institutions, gender, and race. His current work examines the role of game companies and game engines in shaping the infrastructural and legal standards of the future web. From 2024-2026, Dr. Malazita also serves as an elected member on the board of the Digital Games Research Association (DiGRA), the premiere international games studies research network.His book, Enacting Platforms: Feminist Technoscience and the Unreal Engine was released by the MIT Press in July 2024. This first scholarly book on the Unreal game engine explores one of the major contemporary game development platforms through feminist, race, and queer theories of technology and media, revealing how Unreal produces, and is produced by, broader intersections of power. Taking a novel critical platform studies approach, he also raises deeper questions: what are the material and cultural limits of platforms themselves? What is the relationship between the analyst and the platform of study, and how does that relationship in part determine what “counts” as the platform itself? Malazita also offers a forward-looking critique of the platform studies framework itself. Malazita’s writing has been featured in a wide variety of academic venues, including in Digital Creativity, Design Issues, Digital Humanities Quarterly, Debates in the Digital Humanities, and Feminism in Play. His research and teaching have been supported by the NEH Office of Digital Humanities, the NEH Division of Educational Programs, the Popular Culture Association, The New Jersey Historical Commission, Red Hat Inc., and Rensselaer’s Teaching and Learning Collaboratory.  
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