
Major: GSAS and Computer Science
I chose the GSAS major because throughout my life video games have played some sort of role in nearly every meaningful relationship, and have also provided escape in times of great stress. Knowing that I also have a passion for coding, I wanted to make games that could do for future generations what the games I played did for me! I chose to study at RPI because I knew the GSAS program was the fastest route to my goal!
Minor: Electronic Arts
Clubs and Organizations: Game Development Club - President; Coding&&Community - President; RPI Crew - Rower; Upsilon Pi Epsilon - Advertising Committee; Phalanx Honor Society - Member
Favorite Class: My favorite class so far has been Game Development II. The course allows students to form teams on their own to spend the entire semester working on a single project that they are in charge of, from ideation all the way to release! Because students are able to choose their teams, project, and their role within the project, I was able to only do the work that I considered fun, without ever worrying that I wasn’t pulling my weight. Plus, I knew that I enjoyed working with my teammates ahead of time, and I was passionate about our project; enough that we’re continuing to work on it even after finishing the course!
Goals after Undergraduate Degree is complete: After completing my Undergraduate Degree, I plan to complete the Co-Term program at RPI.
Awards/Recognition: 1) Karkinos’ Ascension, a game I worked on for my Game Development I course, was chosen to help represent RPI at the Game Developers Conference 2025; 2) Temperament, the game I worked on for my Game Development II course, was a finalist for both the Experimentation and Impact categories at GameFest 2025
Advice for incoming/prospective students: Join every club that even slightly peaks your interest, with the expectation that you’ll drop all but 2-3 by the end of September. Clubs have made a huge impact on me during my time at RPI, and helped me find some of my closest friends, as well as afforded me with several opportunities I wouldn’t have otherwise had.
Advice for students preparing for their Arch experience: Apply early, and apply a lot. The games industry is notoriously difficult to initially break into, so don’t take it personally if you don’t get an internship for Arch. It doesn’t mean you aren’t good enough, it just means that you had bad luck!
Research: I am part of the team working on My Molecularium AR, an AR mobile game designed to educate the player on Molecules