GSAS Lecture Series: Julian Togelius

 

GSAS Lecture Series: Julian Togelius

CBIS, Isermann Auditorium

February 12, 2018 2:00 PM - 3:00 PM

The race is on to develop algorithms that can play a wide variety of games as well as humans, or even better. We do this both to understand how well our algorithms can solve tasks that are designed specifically to be hard for humans to solve, and to find software that can help with game development and design through automatic testing and adaptation. After recent successes with Poker and Go, the attention is now shifting to video games such as DOOM, DoTA, and StarCraft, which provide a fresh set of challenges. Even more challenging is designing agents that can play not just a single game, but any game you give it. A different kind of challenge is that of designing algorithms that can design games, on their own or together with human designers, rather than play them. Such algorithms could potentially revolutionize game development and make new kinds of game designs possible. I will present several examples of how artificial intelligence techniques can be adapted to address these formidable research challenges.

 

Bio:

Julian Togelius is an Associate Professor in the Department of Computer Science and Engineering, New York University, USA. He works on artificial intelligence for games and games for artificial intelligence. His current main research directions involve search-based procedural content generation in games, general video game playing, player modeling, generating games based on open data, and fair and relevant benchmarking of AI through game-based competitions. He is the Editor-in-Chief of IEEE Transactions on Games, and has been chair or program chair of several of the main conferences on AI and Games. Togelius holds a BA from Lund University, an MSc from the University of Sussex, and a PhD from the University of Essex. He has previously worked at IDSIA in Lugano and at the IT University of Copenhagen.

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