Ph.D. in Communication, Culture, and Media, Drexel University, 2014
B.S./M.S. in Digital Media, Drexel University, 2009
Jim Malazita is an interdisciplinary researcher whose work draws from Science and Technology Studies, Media Studies, Philosophy, and Literary Theory. Originally trained as a game designer, animator, and web developer, Malazita applies design thinking to the social sciences, using both cultural studies and artistic methodologies to explore the relationship among humans, animals, machines, the environment, and cultural objects and ideas.
At RPI, Malazita teaches both critical and practical classes in the Program in Design and Innovation (PDI), as well as in the Information Technology and Web Science (ITWS) program. He is also closely connected with the Games and Simulation Arts and Sciences (GSAS) program.
Malazita is interested in questions of ontology, materiality, embodiment, participatory design, and interconnectedness. His research is part of a growing movement in critical thought that questions or erases the subject/object distinction, as well as re-focuses the analytic lens to include not just humans, but also animal and non-living subjects. He is currently engaged in “deep hang outs” with game designers, hackerspaces, body modification artists, biohackers, magnets, computers, and AIs.
Malazita has several forthcoming and in-preparation articles that focus on the moral salience and framing of videogames, the relationship between a game player and her in-game avatar, and the role that science fiction and speculative art play in the design of technology. He is also completing a book project, Ontic Cultures, which uses Speculative Realism and Actor Network Theory to explore the lives and agency of designers, computers, and fictional characters in the digital arts and design community, and to reframe the act of design.