BS Degree in Games and Simulation Arts and Sciences

The Games and Simulation Arts and Sciences (GSAS) program has two components. The first component is a program leading to the Bachelor of Science in games and simulation arts degree. It is designed to ensure every graduate has a suite of integrated skills that are recognized as critical for leaders in the field. The second component of the program is a concentration in one of several disciplines directly related to existing or emerging career paths in the games and simulation/entertainment industry.

The courses in the games and simulation curriculum provide many team experiences and iterative cycles of design and analysis, as well as a formal research component rare in undergraduate programs.


Program Goals

Students should graduate prepared to:

  • Be able to work effectively in goal-oriented game development teams and have well-developed leadership and management skills.
  • Have a strong sense of "procedural literacy" (how to construct, analyze, and manage processes).
  • Be fluent in at least one programming or scripting language used in the production of interactive games or interfaces, and expert in at least one game development platform.
  • Be able to produce written, oral, and visual communication that clearly express their ideas.
  • Understand basic psychological theories of human perception, learning, social interaction, and play.
  • Have a basic foundation in mathematics and the physical, biological, and social sciences, including an understanding of the scientific methods of inquiry.
  • Develop a solid portfolio illustrating their abilities and work experience. This may include examples of industry experience, research, writing samples, and creative works.


For students entering Fall 2012 or later:
  • 9 courses in the major (36 credits), one of which also fulfills an H&SS Core requirement
  • 9 Concentration courses (36 credits)
  • 6 Math and Science Core courses (24 credits)
  • 5 HASS Core Elective courses (20 credits)
  • 3 free elective courses (12 credits)

for a total degree requiring 128 credits.

GSAS Core Sequence

  • Introduction to Game Design (GSAS 2510)
  • History and Culture of Games (GSAS 1600)
  • Art for Interactive Media (GSAS 1040)
  • Introduction to Game Programming (GSAS 2540)
  • Introductino to Game Storytelling (GSAS 2520)
  • Game Development I (GSAS 4520)
  • Game Development II (GSAS 4540)
  • Experimental Game Design (GSAS 4510)
  • GSAS Research Project (GSAS 4940)

A current version of the GSAS degree template can be found on the RPI Catalog website here: GSAS Curriculum Template 


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